Nikki Dunsire Industry professional and longtime educator in Media, Animation and Game Arts. Passionate about exploring new practices and techniques, collaborating, sharing and finding ways to tell stories and entertain others.

Nikki Dunsire

Industry professional and longtime educator in Media, Animation and Game Arts. Passionate about exploring new practices and techniques, collaborating, sharing and finding ways to tell stories and entertain others.

Michael House Self taught programmer from an early age and industry veteran with stints at McAfee, Intel, and Lynda.com.  Committed to writing code, teaching programming and continuing to learn.   

Michael House

Self taught programmer from an early age and industry veteran with stints at McAfee, Intel, and Lynda.com.  Committed to writing code, teaching programming and continuing to learn. 

 

Heather McGeachy Java developer with an MFA. Collaborating with industry, academics, and artists to share UX principles and teach developers, artists, academics, and executives how to view products from the eyes of their users.  

Heather McGeachy

Java developer with an MFA. Collaborating with industry, academics, and artists to share UX principles and teach developers, artists, academics, and executives how to view products from the eyes of their users.  


More about Our Instructors

Nikki Dunsire

Nikki Dunsire is an industry professional and longtime educator in the fields of Media, Animation and Game Arts. Being involved in the creation of media, exploring new practices and techniques, collaborating, sharing and finding ways to tell stories and entertain others have always been passions of Nikki’s.

Nikki has a Bachelor of Arts in Digital Media Studies with an Art and Design minor from the University of Denver, a Bachelor of Science in Media Arts and Animation from The Art Institute of Portland, and a Master’s of Science in Computer Science with an emphasis in Technical Direction and Development from DePaul University in Chicago, IL.

In 2006, Nikki began working as a Production Coordinator and then a year later was promoted to Technical Director at Animation Dynamics Inc. (ADi). She became an expert in 3D modeling, lighting, texturing, effects, render setup, object and camera animation, compositing and editing. In 2008 she began teaching at The Art Institute of Portland in the evenings, while still managing her workload at ADi. Since that first term, she has developed and taught more than twenty different courses over the course of nine years and has transitioned into teaching as her full-time occupation, taking on personal projects as time allows. 

While also teaching as an adjunct faculty at Clackamas Community College she was a part of the grant team that was awarded the Microsoft HoloLens Academic Research Grant for developing Augmented Reality applications for trade based education environments. Currently, she teaches full-time at AiPD in the Media Arts & Animation, Game Art & Design and Visual Effects & Motion Graphics programs and also teaches 3D and motion graphics courses as an adjunct instructor at Portland State University.

 

Michael House

Michael taught himself to program at an early age and later majored in Computer Science and Computer Systems at Oregon State University. After graduation, he worked for large companies such as McAfee and Intel writing software. Since a full time software job is not enough to satisfy his development itch, Michael also spends many of his nights and weekends writing code, teaching programming and continuing to learn.

In 2013 Michael was an elected moderator and top contributor to the GameDev StackExchange. The following year he was approached by Lynda.com to author and teach an advanced C# programming course for Unity3D. Subsequently, Michael has created additional courses for Lynda.com focusing on Unity3D and C#. In recent years he has worked as a Unity3D consultant, developed an AR interface for a Hyperloop Pod competition team, consulted on the development of an AR windshield and currently works with Holographic Interfaces developing a next generation VR/MR platform for distributed collaborative computing.

 
 

Heather McGeachy

Heather began her career as a Java developer in a cube-farm while working her way through a Fine Arts degree at a private art school, Kendall College of Art & Design. Over time, her artistic side and developer side began to merge into UX Design. She organized company-wide meetings to share UX principles and teach developers and executives alike how to view products from the eyes of their users.  

Still following her dream of working as a professional artist, she earned an MFA in digital media from Washington State University. Here she learned about teaching and how people experienced art on the wall, or in digital spaces. She also headed up the design department at Green River Community College, where she updated the design program to include UX principles.

Heather's broadened prospective led her to Intel, where she led research in new device categories such as VR and added skills in UX & research in Human Factors & Market Research. She now owns an art gallery in Portland – Gallery 114 and work as Research Director for Cognito, inc.  Owning a gallery allowed her to collaborate with other artists, share her work with strangers, and provide education opportunities for artists through juried shows and workshops.